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Party ProsVANCOUVER KIDS

Pick Your Games. I’ll Run The Room.

Anybody can put a game in front of kids. The whole thing lives or dies on who is running it. I keep it funny, I keep it on pace, and I keep it entertaining for the adults watching from the side as well as the kids on the floor.

Look through the library, choose the games you think will land with your crowd, and I’ll build the program around them.

Competition beats performance every time

A performer asks kids to watch. A competition asks them to do something. That’s the whole difference, and it’s why a magician can lose a room in twenty minutes while a game with a score holds it for two hours.

So every game here has a score, a name and a reason to step forward. They run five to eight minutes, then switch. Long enough to get good at it, short enough that nobody drifts off to the snack table.

There are three ways a game gets run: everybody wins, where the game is built so every kid walks away with something. Team games, red against blue, where one team takes it and both still walk away with something. And individual challenges, teams of one, two or three going head to head for a prize.

91 games. I own every prop for all of them.

Not a list of ideas off the internet. Ninety one games I have actually run, in actual rooms, with actual kids, and kept the ones that work.

91

Games in the library, every one written down and numbered

All of it

Props, cannons, cups, noodles, hoops and prizes arrive in my van

One host

Somebody on the mic the whole time reading the room

Every kid

Nobody watches from the side. That is the entire design

Beach balls, pool noodles, hula hoops, bean bags, giant inflatable rings, five hundred red cups, clothespins, scarves, blindfolds, a t-shirt cannon and one enormous pair of granny panties. You buy nothing. It all comes out of the van, it all goes back in the van, and your floor looks the same afterwards as it did before.

What makes it work is not the equipment. Anybody can put a hoop on a gym floor. It works because there is somebody on the mic the whole time deciding what happens next — when to push a game harder, when to cut it, when the quiet kid at the back is finally ready to be pulled in, and when the room needs to come down a gear before it goes up again.

That is the difference between thirty kids playing a game and thirty kids losing their minds. Same game, same props. Different afternoon.

Every game, by name

The whole list. What each one actually involves, and the picture that goes with it, is behind the link below.

  • 1Granny Panties
  • 2Cannon Range
  • 3Antler Alley
  • 4Wrecking Ball Challenge
  • 6Bucket Head
  • 7Logic vs Speed
  • 8Color Rush
  • 9Color Crate Race
  • 10Knot Possible
  • 11Leap The Loop
  • 13Rock Paper Soaked
  • 14Sketch In The Dark
  • 15No Hands Allowed
  • 16Hoop, Line & Sinker
  • 17Cup Blaster
  • 18Last Cup Standing
  • 19The Flinch
  • 20The Prize Drop
  • 21Draft Day
  • 22Dance Battle
  • 23Lip Sync Battle
  • 24Karaoke
  • 26Red Light, Green Light
  • 27Moving On Up
  • 28Grab Da Bag
  • 29The Sunglasses Red Carpet Pose Down
  • 30DJ For A Minute
  • 32Freeze Dance
  • 33Animal Dance (Mike And The Masks)
  • 34DJ Says
  • 35Island Hop
  • 36Dance Statue
  • 37Limbo And Conga Line
  • 46The Big Screen Game Show
  • 47The Party Olympics
  • 49Balloon Stomp
  • 50Pin Cushion
  • 51Build It, Break It
  • 52Grab The Plate
  • 53Organized Water Balloon War
  • 54Blind Stomp

The Red Solo Cup Olympics

50 cup games that run as their own event.

  • RSC 1Cup Stack Attack
  • RSC 2Speed Stacker
  • RSC 3Cup Flip Challenge
  • RSC 4Cup Flip Relay
  • RSC 5Cup Tower Knockdown
  • RSC 6Cup Pyramid Race
  • RSC 7Bottom Cup Shuffle
  • RSC 8Cup Blow Race
  • RSC 9Balloon Cup Push
  • RSC 10Cup Bowling
  • RSC 11Ping Pong Cup Bounce
  • RSC 12Cup Pong Kids Edition
  • RSC 13Cup Catch
  • RSC 14Cup Catch Solo
  • RSC 15Cup Transfer
  • RSC 16Cup Scoop Relay
  • RSC 17Cup Head Balance
  • RSC 18Cup Head Stack
  • RSC 19Cup Tower Balance
  • RSC 20One-Handed Cup Stack
  • RSC 21Blind Cup Stack
  • RSC 22Cup Grab Reaction Game
  • RSC 23Musical Cup Grab
  • RSC 24Cup Stomp
  • RSC 25Cup Slide Target
  • RSC 26Cup Curling
  • RSC 27Cup Knock-Off
  • RSC 28Cup Launcher
  • RSC 29Cup Catapult
  • RSC 30Cup Tower With Cards
  • RSC 31Cup Bridge
  • RSC 32Cup Pyramid Memory
  • RSC 33Cup Color Match
  • RSC 34Cup Sorting Race
  • RSC 35Cup Snake
  • RSC 36Cup Dominoes
  • RSC 37Cup Water Transfer
  • RSC 38Leaky Cup Relay
  • RSC 39Cup Fill Race
  • RSC 40Cup Tower Relay
  • RSC 41Cup Obstacle Carry
  • RSC 42Cup And Balloon Balance
  • RSC 43Cup Spin
  • RSC 44Upside-Down Cup Walk
  • RSC 45Cup Island Challenge
  • RSC 46Cup Tower Rescue
  • RSC 47Cup Stack Dice Challenge
  • RSC 48Cup Tic-Tac-Toe Relay
  • RSC 49Cup Connect Four
  • RSC 50Cup Capture

Want to see what they look like?

You have the names. The link gives you the rest: a picture of every game, a description of how it actually plays, and filters for age, for whether it lands with girls, boys or toddlers, and for the kind of game it is.

Leave me your email and I’ll send you the link. I read every request myself, so it comes from me, not a robot.

Mike approves these one at a time. No newsletter, no list, no passing your address on.

Nobody goes home with nothing

Most kids parties die in the second hour. A few kids win everything early, the rest work out they’re not going to, and they quietly check out.

The format is built so that can’t happen. Games get rotated between the three formats, so a kid who loses a head to head still takes something from the next team round, and the everybody wins games make sure the quiet ones are never left out. The prize table opens at the end and everyone is part of it.

You stock the prize table, and you get told exactly what to buy and at what tiers. It’s the cheapest part of the party and it does more work than anything else on the budget.

Want the plumber themed version with the golden coin economy? That’s the Super Mario Party.

Worried about chaos in your house?

Fair. That’s the quiet worry behind most booking emails.

Here’s the honest answer. A room full of kids with nothing to do is chaos. A room full of kids on teams, with a score and somebody on the mic telling them what happens next, is loud but it’s controlled. Loud is the goal. Chaos isn’t.

The running order is built to breathe. A high energy game, then a quiet reset, then a performance moment, then back up again. That rhythm is deliberate, and it’s the reason nobody ends up crying, bored or bouncing off your furniture.

Tell us the space you’ve got and the game list adjusts to it. The energy doesn’t change. The footprint does.

Questions parents ask

How many games fit in a two hour party?

Usually eight to twelve, depending on the age and how long each one runs. Games go five to eight minutes each, then switch, with a cake break in the middle. Younger kids need shorter rounds and more of them.

What if a kid refuses to play?

Nobody gets dragged in. They get put on a team so they’re included without being the centre of attention, and they still share in what the team wins. Most of them join in on their own by the second hour once they’ve watched it be safe.

How much indoor space do you need?

A living room with the furniture pushed back is enough for most of the library. The cannon and the water games want a backyard or a gym, and those get swapped for indoor versions when the space is tight.

Who buys the prizes?

You stock the prize table and you get told exactly what to buy and at what tiers. It’s the cheapest part of the party and it does more work than anything else on the budget.

Can the games be customised or themed?

Yes. Send the theme and the game names, the finale and the prize table get built around it. Themes land best when they run through the whole afternoon instead of just the tablecloths.

Read the blog →

Want these at your party?

Send the date, the ages and roughly how many kids, and you’ll get a game list built for your room.